Lesson 1: A Review
of Educational Technology 1
Content
In studying Educational Technology,
it is very important to get familiar with the different terms or to get to know
the meanings involving it. So, let us define first technology- it comes from
the Greek word techne which means art
or craft. So educational technology refers to the art or craft in responding to
educational needs. Educational Technology is also connected with the term
technology in education- where it is the application of technology to any of
those processes involved in operating the institutions which house the
educational enterprise. Instructional technology refers to those aspects of
educational technology that are concerned with instruction as contrasted to
designs and operations of educational institution. All of these things were
tackled in lesson 1. Advancement of technology has a great impact to those
people who are using it. Lesson 2 talks about the advantages and disadvantages
of technology. Lesson 3 talks about the roles of educational technology in
learning. It serves as a learning tool that learners learn with it. It engages
the learners in active, constructive, intentional, authentic and cooperative
learning. The systematic approach to teaching which is in lesson 4 talks about
the learners as the center in the instruction. Its phases can be reduced into 3
and these are: formulation of instructional objectives, process of instruction
itself, and the assessment of learning.
The
cone of experiences by Edgar Dale refers to the visual model, pictorial device
that presents bands of experiences arrange according to degree of abstraction
and not to the degree of difficulty is in lesson 5. It starts with the direct
purposeful experiences to verbal symbols. Lesson 6 reminds us that in using and
evaluating instructional materials we must remember the PPPF which stands for
P- prepare yourself, P- prepare your students, P- present the material and F-
follow-up. Direct purposeful experiences and beyond in lesson 7 talks about the
concrete and firsthand experiences of the students that make up the foundation
of learning. These are sensory experiences. Lesson 8 is all about the teachings
with contrived experiences. Contrived experiences are ‘edited’ of reality and
are used as substitutes for real things when it is not practical or possible to
bring or do the real thing in the classroom. It is designed to simulate
real-life situations. Examples of contrived experiences are models, mock ups,
specimen, simulation and games. For lesson 9 which is on teaching with
dramatized experiences that includes: plays, pantomime, puppets, and role-playing.
For lesson 10: demonstration is something very handy. It requires no elaborate
presentation and yet as effective as the other instructional materials when
done properly.
Lesson 11 is all about making the most of
community resources and field trips. Community resources like historical and
scenic spots, museums, zoos, botanical gardens, etc. can be a destination to
field trip. Lessons 12, 13 and 14 talks about films, videos and television in
the classroom, visual symbols, overhead projectors and chalkboard for effective
teaching. Project-based multimedia learning is highly animated and actively
engage. Students end up with a multimedia product to show their learning,
these are all been discussed in lessons 15 and 16. Assessment in a
constructivist, technology- supported learning in lesson 17 necessarily
includes display of skillful and creative use of technologies, old and recent.
The student learns from and with technology. Students are assessed not just
through paper and pencil test but through authentic assessments. While lesson
18 talks about the roles and functions of an educational media center. EMC has
a lot of roles, this include: center of resources, laboratory for learning,
agent of teaching, etc.; it also renders various kind of services.
Experience
Educational Technology gave us a lot
of experiences that are very useful as a student and as a future teacher. In
educational technology 1, we were able to produce projects that were authentic
and products of our own creativity; one of those was the weird invention. We
were able to present our ideas about the advantages and disadvantages of
technology through making a collage. We were also able to use photoshop in
editing our pictures in making movie posters, make our own PowerPoint for our
reports applying the rules and things to be remembered in making one. We have
also used some online applications like the www.toondoo.com in making our
own cartoon, the www.rubistar4teachers.org
in making our own rubrics for a specific topic and have our own Edmodo account
for our online class while some of my classmates were able to use video
editing.
Reflection
Advancement of technology has
greatly affect today’s generation. Most people are really dependent on
technology. The demands of technology related jobs get higher nowadays.
Businesses were run by high end technologies; even students cannot leave their
houses or boardinghouses without their cellphones.
To
meet the demands of today’s advancement, teachers must also be equipped and
skilled enough in using technology. Educational technology has a lot of roles
for effective instruction. It can not just enhance in learning the concepts;
students can be more active and engage in the learning process. Teaching and
learning process will be more enjoyable.
Let us be reminded that educational technology should not replace the
teacher but it must be an aid in instruction. Educational technology is not
just all about its advantages it has also its disadvantages, so teachers must
also monitor their students. If it is used for good reasons; teachers can
produce more skilled, creative, competent citizens.
Application
Through all the learnings in
Educational Technology 1, as future science teacher; I can use them in my
future teachings. I can think of activities which will make the students be involved
in the teaching and learning process. I can not just assess my students through
traditional paper and pencil test but I can use authentic assessments in assessing
the students like the project-based multimedia and grade them through a scoring
rubric. I can use videos, pictures, models, etc. to enhance the topics to be
discussed. I can also let them do role-playing, simulation, play, game, etc.;
students will not just develop their cognitive skills but they can also develop
their social skills.
There are a lot of activities and
teaching strategies that I am thinking which I can use in my future teachings that
I really looked forward to do.
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