Rosalie G. Alegarbes BSEd
General Science4 MW 3:00pm-5:00pm
Lesson 15: Understanding Hypermedia
Content
Hypermedia
is nothing but a multimedia, but this time package as educational computer
software where information is presented and student activities are integrated
in a virtual learning environment. Most educational IT applications are
hypermedia and these include: tutorial software packages, knowledge webpages,
simulation instructional games, and learning project management. The
presentation of information-learning activities in hypermedia is said to be
sequenced in a non-linear manner, meaning that the learners may follow his path
of activities thus providing an environment of learner autonomy and thinking
skills.
There are
two important features that are outstanding, which characterized the hypermedia software:
1.
Learner control-
learner makes his own decisions on the path, flow or events of instruction. The
learner has the control on such aspects as sequence, pace, content, media,
feedback, etc. that he/she may encounter in the hypermedia learning program.
2.
Learning wide
range of navigation routes- the learner controls the sequence and pace of his
path depending on his/her ability and motivation. He/she has the option to
repeat and change speed, if desired.
3.
Variety of media-
hypermedia includes more than one media (text, graphics, audio, animation and
video clip) but does not necessarily use all types of media in one
presentation. Since only virtual learning activity takes place, it is important
from the standpoint of the teacher to optimize the learning process by
identifying the characteristics of media presentation, as well as the
advantages and limitations of such an application.
In the use of hypermedia
the following instructional events will prove useful to the teacher: get the
learners attention, recall prior learning, inform learners of lesson
objectives, introduce the software and its distinctive features, guide learning
and elicit performance, provide learning feedback, assess performance and
enhance retention and learning transfer.
Experience
It can be observe that most of the student’s
activities are done virtually, where they decide on their own. Students
are in control of the activities given.
Students do what they want just to acquire the desired outcome. Hypermedia has
been used to provide activities that are authentic yet in a virtual setting.
This kind of classroom supports the student-centered approach in teaching. Some
of the classrooms nowadays are governed or somewhat dependent on computers, and
that computer made the teaching and learning process more effective as well as
more enjoyable. Since hypermedia includes tutorial software, students can learn
and master more the lesson or topic. If they wish to review, they can have it at
home. Aside from that, still, students can acquire skills and knowledge while
doing the activity.
Reflection
Learning has become more interesting because
of this kind of advancement-- the hypermedia. Today, students can manipulate
their ways of doing the activity just to have that certain outcome. It is good
to know that even virtually, students can do activities that are authentic. But
as what this lesson have mentioned, hypermedia still does not replace life’s experience and
learning from nature and life. Experience is still the best teacher. Even if
students have done that activity, it is still best if they will do it in an actual way. It is important to let
the students experience the real activity, don’t just let them hold a certain
part of a computer.
Hypermedia is really a great help because it
is very useful in doing the
instructional event. So as a
future teacher; since I have learn a lot about all these things (computers, its
applications and all), it is very important to be reminded that activities that
I will be giving to my future students
is appropriate to the discussed topic. Teachers have the great role in all of
this, so we must be reminded also the limitations and disadvantages of such application.
All of the time we must bear in mind
that experience is still and always be a great teacher to everyone. So we must
also let our future students do the real
activity sometimes, than letting them do it virtually all rest of the our
teaching process.
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